#ifndef DEFS_H_INCLUDED
#define DEFS_H_INCLUDED

  #include <stdio.h>
  #include <string.h>
  #include <stdlib.h>
  #include <math.h>
  #include <SDL/SDL.h>
  #include <SDL/SDL_image.h>


  #define SCREEN_WIDTH 640
  #define SCREEN_HEIGHT 480


 #define TRANS_R 255
 #define TRANS_G 255
 #define TRANS_B 255


 #define MAX_MAP_X 400
 #define MAX_MAP_Y 300


 #define TILE_SIZE 32


   #define PLAYER_WIDTH 32
   #define PLAYER_HEIGTH 47

   #define TIME_BETWEEN_2_FRAMES 8

   #define PLAYER_SPEED 3

   #define WALK_RIGHT 1
   #define WALK_LEFT 2
   #define IDLE 3
   #define JUMP_RIGHT 4
   #define JUMP_LEFT 5
   #define RIGHT 1
   #define LEFT 2


    #define BLANK_TILE 4


   #define GRAVITY_SPEED 0.4
   #define MAX_FALL_SPEED 8
   #define JUMP_HEIGHT 10

#endif // DEFS_H_INCLUDED
